Showing posts with label houdini. Show all posts
Showing posts with label houdini. Show all posts

Saturday, 19 January 2013

Intro to RBD

I've been looking at some of the dynamics tools in Houdini this week - nothing too extraordinary, just simple keyframing into a simulation, constraints, dynamic fracturing and pre-fractured objects, and also using a control object to dissolve a glue network:



Dynamics Fall1 from thomas harle on Vimeo.

Dynamics Hanging1 from thomas harle on Vimeo.
Dynamics Bullet1 from thomas harle on Vimeo.

Dymanics Glue from thomas harle on Vimeo.

Saturday, 12 January 2013

Digital Assets

Ok!  So I've decided to start a blog to record (and hopefully motivate me) in my continued learning as a VFX and video game artist.

I thought I'd start the year with something nice and simple:  learning Houdini!

I've been through most of the first steps tutorial videos : http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=202&Itemid=361 and think I'm getting the hang of it.

Here's a couple of digital assets I've created just to get my head around the workflow (can you tell I used to be a structural engineer!)





I Beam from thomas harle on Vimeo.





RC Slab from thomas harle on Vimeo.